Chalk Jotto is my first Android game. I got the idea about a year ago, threw together a playable game over the weekend, and polished it up over the course of the next week after work. But then I started losing interest. I had so many ideas for features, and I tried adding them all at once. I got distracted and kind of forgot about the project, what with moving around the world to Copenhagen to go to University, and then dropping out of my Master’s program to work at an awesome startup instead.
But finally, I decided that I just needed to get it done. I stripped out every half baked feature I had been working on adding. Every time I had worked on the project, I only added more TODO items than I resolved. I was striving for perfection, and I was overdoing it.
Achievements and Leaderboards were done, but I didn’t want to have to deal with GDPR stuff, so I removed it. For the same reason, I also didn’t include ads or crashlytics. The app gathers absolutely no data.
I just wanted to ship a fun word game, not start a business, so I removed everything that wasn’t fun. In only a few hours I had something ready to publish.
I can’t believe I let a project sit 99% finished for so long. Next time I start a project I’m going to focus on finishing a minimum viable product, putting just a bit of polish on top, and then releasing it. I can then add on features if I feel like it later. And indeed, releasing this app today has given me the motivation to add in some of those other feature ideas I had been working.